Aniimo Controls and Settings: PC, Console and Steam Deck
Aniimo launches with keyboard active even on controller, and some settings matter far more than others. Here are the best control and performance setups.
Before you touch a graphics slider, fix the input quirk that catches every new player — then tune performance with the settings that move frame rate.
First: fix your input device
Aniimo starts with the keyboard-and-mouse control template active, even when a controller is already connected. On PC and Steam Deck this looks like missing gamepad support. It is not. Open the controls settings and switch to a gamepad template — full support is there, including remapping, hotplugging, PlayStation prompts, DualSense haptics with a vibration slider, and adaptive triggers on PS5.
Key settings to touch
- Mouse sensitivity — separate sliders for Camera, Catch Mode Horizontal and Catch Mode Vertical. Catch Mode sensitivity matters early — Aniipod throwing is a timing game.
- Y-axis inversion — both axes can be inverted, for mouse and controller.
- Frame cap — 60 and 120 options. If your PC swings between 70 and 110 FPS, capping at 60 feels smoother than variable frame times.
- V-Sync — off, paired with a frame cap, is the usual latency-friendly choice — Aniipod throw timing benefits.
- Audio and display — separate Music, SFX, Voice-Over and Team volume sliders; Fullscreen for a clean baseline, Borderless if you alt-tab.
The settings that matter for FPS
Do not drop everything to Low first; these move the needle most:
- Graphics preset — Performance is the first thing to test; it changes several rendering systems at once.
- Global Illumination — set to Performance. The single most expensive slider in a big open world.
- Reflection Quality and Ambient Occlusion — lower or off; nice near water, expensive always.
- Shadow Quality — Low first, Medium if you have headroom.
- Resolution — 1440p down to 1080p gains more than any cosmetic slider.
- World density sliders — cap Wild Aniimo, Pathfinder Aniimo, Other Pathfinders and Scene Objects separately; the fix if you only drop frames in crowds.
- Upscaling — FSR first at higher resolutions; TAAU or TAA if you dislike FSR’s image. DLSS 4.6 with Frame Generation is supported on capable hardware.
- Animation Quality — Medium is a sensible default.
Reference points
Community testing on a Steam Machine found medium settings at 1440p holding roughly 70–90 FPS, dipping into the 60s in heavy scenery, and high settings at 1080p stable above 80 FPS. At 4K even low settings with FSR only managed 30–40 FPS, so dropping resolution beats pushing 4K. These are community results on specific hardware — treat them as starting points, not promises.
Steam Deck, Linux and console
The default Proton build can crash at the server list — force Proton 10 (or a current UMU-Proton build) in the game’s Steam properties, then run Low with FSR on. On PS5 and Xbox Series X|S, Performance Mode is the community-recommended starting point; frame generation is not adjustable on console.
Bottom line
Switch your input template, set Graphics and Global Illumination to Performance if frames are rough, cap at 60, and raise options back up one at a time. Traversal mechanics are in the Movement Abilities guide.