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Aniimo Holo-Battle Interlink Guide: The Weekly Three-Route Raid

Holo-Battle Interlink runs Thursday 04:00 to Monday 03:59 each week. Here is the Trailblazer I gate, the star-rank system, and how support rewards work.

Holo-Battle Interlink is Aniimo’s weekly endgame team mode — a holo-simulated Alpha raid where this week’s score resets next week. It opened in the Version 1.1 update after launch and has run on the same fixed rhythm since. If you are nurturing a long-term roster, this is one of the places the materials come from.

The window and the gate

  • Open: Thursday 04:00, close: Monday 03:59 (server time, UTC+8). Outside that window you cannot run it at all.
  • Unlock: reach the title Trailblazer I. That is the only prerequisite — if the mode is not showing, check your title first.
  • Squad: four players, or fill empty slots with AI teammates and run it solo.

How it works

  • Three routes per weekly cycle. Each route has its own Alpha encounters and its own environmental mechanics — a team that walks through one route is not guaranteed to handle the next.
  • The bosses are very tanky. This makes the mode a tight DPS check; damage output decides most runs.
  • Team buffs before each fight. Before an encounter you pick buffs from what is offered. In a four-player group, the Team Leader makes the shared choice.
  • Routes replay freely. A bad run costs nothing but time.

Scoring and rewards

Two reward tracks, both resetting weekly:

  1. Star Rank rewards. Each route records your best Star Rank separately — a weaker replay never overwrites a stronger score. Milestone rewards unlock from the combined star total across all three routes, so the cheapest stars are usually on the route you have been neglecting.
  2. Support rewards. Helping other Pathfinders raise their Star Ranks pays out too, scaled to the highest rank gain you assist. Once your own scores are set, join a friend’s run — repeat runs stay useful instead of becoming dead attempts.

One housekeeping point that catches people: rewards settle when you leave the mode. Do not leave a completed run sitting unsettled across the Monday reset — exit the activity and confirm the reward state before the rollover.

How to play the week

  1. Set a score on all three routes early. One untouched route holds back the combined milestone more than a small improvement on a strong one.
  2. Rebuild per route. Check each Alpha’s element and the environmental mechanic, then pick lineup and buffs to match — do not copy one team three times.
  3. Spend the back half of the window on the weakest route, then on support runs for friends.

AI teammates are viable, but expect lower damage and fewer rewards than a real four-player group — treat solo as a floor, not a strategy.

Where it fits

Interlink is a nurture-material source for the long haul, and the teams that work there are the ones from the Endgame Teams guide. For the broader weekly loop, see the Daily and Weekly Checklist. The exact milestone reward items are not itemized in the official notice — check the in-game reward preview before planning around specific drops.