The Plank Hitbox in Rocket League: Flat, Fast, and Physical
The Plank is the flattest hitbox in Rocket League — built for 50/50s, flicks, and wall play. Here's how it plays and who should main it.
The Plank is what happens when a hitbox designer looks at the Dominus and says “yeah, but flatter.” At 128.8 long, 84.7 wide, and 29.4 tall, it’s the flattest box in the game — a surfboard with wheels. It’s also one of the most loved boxes among players who build their game on ground play, challenges, and flicks.
What the Plank Does Well
- 50/50s. Wide and low means the ball rides along your bumper instead of popping you into the air. In a straight contest, Plank cars usually win.
- Flicks. That long, flat roof is a flick machine. Plank flicks generate nasty upward momentum that keepers hate to read.
- Reach. At nearly 129 long, you get to balls shorter cars can’t, and your clears carry further.
- Wall play. The flat profile sticks to walls nicely and gives you a stable platform for wall dribbles and shots.
It’s a physical car. You’re not winning aerials with finesse — you’re winning ground battles and the scramble after every touch.
The Trade-offs
- Aerials need adjustment. Less vertical surface means air dribbles and tight aerial touches are harder to keep consistent than on a taller box like the Octane.
- Dribble control is earned. The ball wants to roll. You’ll need cleaner touches to keep it glued compared to a car that practically holds it for you.
- Landings feel different. The low, long profile changes how your car settles after jumps. Give it a couple dozen games before judging.
None of these are dealbreakers — they’re the cost of being the best challenge car in the game.
The Plank Family
The most famous Plank body is the ‘16 Batmobile (detailed in the Batmobile guide), but the box has plenty of members: Centio, Artemis GXT, Mantis, Paladin, Sentinel, Twin Mill III, and the Formula 1 bodies. Paladin is easy to get early, so you can test the box for free.
How to Practice With It
Coming from an Octane or Fennec, the Plank feels alien for a session. Focus on:
- Dribbles first. Free Play, ball on the roof, ten-second holds. Learn where the ball escapes.
- 50/50 reps. Hit the ball at a wall or corner from an angle and practice landing your bumper on it cleanly.
- Flicks. Your ground flicks hit harder here — learn how hard you can flick without sending it into orbit.
- Wall time. Roll up the wall with the ball, drop off, recover. The Plank is a wall car; use it.
Who Should Play It
- Intermediate players with solid car control who want a car that wins challenges.
- 1v1 ground-game players — reach plus flick power is a brutal combination in duels.
- Anyone tired of losing 50/50s on an Octane.
Beginners should start on the Octane — the Plank rewards mechanics you haven’t built yet. The hitbox guide compares all six boxes side by side, and with a car this flat, spend extra time on camera settings so you can see where that long nose ends.