VALORANT Map Pool: Current Rotation and All 13 Maps
VALORANT has 13 standard maps but only seven are in the competitive pool. Here is the current rotation as of Patch 13.09 and how to study the right ones.
The map pool is the one thing every VALORANT match has in common, and the one thing that changes under your feet every Act. Riot keeps thirteen standard maps in the game but only rotates seven of them through Competitive and Ranked at a time, so “learn all the maps” is the wrong goal. Learn the seven, and know enough about the other six to not get lost if one comes back.
The role guide covers how each role fits a particular map’s shape, and the per-map agent picks go deeper on the geometries that actually decide rounds.
The current competitive pool: seven maps
As of Patch 13.09 (checked 2026-10-28), these are the maps in Competitive and Ranked:
Abyss, Bind, Corrode, Haven, Lotus, Summit, Sunset.
That is the list players search for, so start here. Ascent left the pool in Patch 13.08 on October 13, 2026, and it has not come back — you can still queue it in Unrated, Swiftplay, and Deathmatch, but it will not appear in a ranked match right now.
The six maps outside the pool are Ascent, Breeze, Fracture, Icebox, Pearl, and Split. They stay fully playable everywhere except Competitive, and Riot swaps the pool at the start of most Acts, roughly every two months.
All 13 standard maps
Thirteen maps have Spike sites: Abyss, Ascent, Bind, Breeze, Corrode, Fracture, Haven, Icebox, Lotus, Pearl, Split, Summit, Sunset. Haven and Lotus are the only ones with three sites; the rest have two.
The game also ships five Team Deathmatch maps and the Range, but TDM maps are not in the tactical rotation and do not share the same layouts, so studying them will not help your ranked map knowledge.
What the rotation actually costs you
Two practical consequences, and most players get the second one wrong.
Studying an out-of-pool map is a bad use of time. If Pearl is out of the rotation, learning its one-ways and off-angles buys you nothing this Act. The seven in the pool are where your hours should go, because Ranked will only ever hand you those.
But the six out-of-pool maps are not wasted knowledge either — they are the maps your opponents might be weak on when they return. The efficient split is heavy time on the seven, light time on the six: know the two site entrances and the mid route, skip the lineup work.
The two newest maps change how rounds flow
Summit, added in June 2026, is the one that punishes habit. It has three droppable walls — one on A, one on B, one in Mid — that players trigger by shooting a switch, and once a wall drops it stays down for the rest of the round. That means the map you learned in the first thirty seconds is not the map you are playing at the end, and a wall dropped early can cut a rotation that both teams were counting on.
Corrode is the bigger, slower map of the two, and the reason it sees so much Viper and Sova play is that its long lanes reward lineups and recon rather than raw entry mechanics.
How to learn a new map fast
When a map enters the rotation, you do not need to memorize every pixel:
- Learn the callouts for the two or three decisive sites and the routes between them first.
- Learn one defensive and one offensive default per site.
- Play a few Unrated games on it before it shows up in your ranked queue.
The team composition guide explains why the map shape should drive your comp choice rather than the other way round.
Related guides
- VALORANT roles explained — how each role fits a map’s shape.
- Best agents for every map — picks driven by geometry, not tier lists.
- VALORANT team comps — matching five agents to the map you are on.
Sources & References
This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.
- VALORANT official site — patch notes, current season, and authoritative game data.