Phasmophobia Guides

The co-op ghost investigation game whose mechanics have stayed stable while the ghost count kept climbing.

Developer
Kinetic Games
Publisher
Kinetic Games
Released
2020
Platforms
PC, PlayStation 5, Xbox Series X|S

Phasmophobia guides built as the authority-proofing source players keep looking for. We settle the 'how many ghosts are there' question with the real count and a timeline of why old tables say 24, 27, or 28, give you one-stop speed and hunt-threshold tables, exact cursed-object trigger values, and evidence-combination logic — written around the questions real players search for.

Reference: check the Phasmophobia on Steam for patch notes and current season details. Numbers shift between updates, so treat in-game values as final.

Advertisement

Mode

Mechanic

intermediate

Phasmophobia Banshee: It Ignores Team Sanity

The one ghost that does not read the team average — it reads only its chosen target's sanity, so a healthy team can still get you killed.

4 min read
intermediate

Crucifix and Incense: What Actually Stops a Hunt

Crucifixes block hunts in tiers — I 3m, II 4m, III 5m, and the Demon gets +50%. Incense stops normal hunts for 90 seconds, never cursed ones.

4 min read
intermediate

Cursed Hunts in Phasmophobia: 1-Second Grace, Tier III

The most dangerous hunt in the game ignores sanity, setup phase and incense, and gives one second of grace. Only an unused Tier III Crucifix can stop it.

4 min read
intermediate

Cursed Possessions: Exact Sanity Costs and Thresholds

Ouija charges 5/20/50% per question, the Music Box drains 2.6% a second within 3m and breaks at 1m. A broken item triggers a cursed hunt.

5 min read
beginner

Phasmophobia DOTS Projector: Catching the Silhouette

The D.O.T.S. Projector shows a silhouette walking through its green grid, but some ghosts only appear on camera. Includes the Goryo's camera-only rule.

5 min read
beginner

Phasmophobia EMF Level 5: How to Read It Correctly

A Level 5 reading is evidence on 13 ghosts, but a Level 2 from an ordinary door touch can bait a wrong guess. How to confirm EMF 5 without wasted sanity.

5 min read
beginner

Phasmophobia Evidence Cheat Sheet: All 30 Ghosts

All 30 ghost types with their three evidence pieces in one table, plus two exceptions most cheat sheets miss: the Mimic's fake orbs and reduced evidence.

5 min read
beginner

Phasmophobia Freezing Temperatures: Thermometer Guide

Freezing Temperatures needs a thermometer reading strictly below 1°C, not a room that feels cold. Why breath is a hint but not proof.

5 min read
beginner

Phasmophobia Ghost Orbs: How to See Them on Camera

Ghost Orbs show only on a night-vision camera, and the Mimic fakes them as a fourth clue. Where orbs spawn and how to scan from the truck.

5 min read
beginner

Phasmophobia Ghost Writing: Book Setup and Timing

Ghost Writing needs a book left alone in the favourite room and a little patience. Where to place it, how long to wait. Hovering over it wastes sanity.

5 min read
beginner

Phasmophobia Haunted Mirror: Finding the Ghost Room

The Haunted Mirror shows a panoramic view of the ghost room for heavy sanity drain. How to take one quick look instead of losing your whole meter.

5 min read
intermediate

Hunt Threshold: 50% and Every Ghost's Own Limit

Most ghosts hunt below 50% team average sanity, but several break the rule: Demon 70%, Shade 35%, Mare flips with lights, Banshee reads only its target.

5 min read
beginner

Phasmophobia Music Box: Tracking the Ghost by Sound

The Music Box plays a tune that leads you to the ghost while draining sanity nearby. How it works, when it breaks, and the range rules.

5 min read
advanced

Phasmophobia Monkey Paw: Wishes and Their Costs

The Monkey Paw grants wishes, and every wish extracts a price. How the newest cursed possession works, and why it is a team tool rather than a shortcut.

5 min read
intermediate

Phasmophobia Ouija Board: Questions, Sanity and Risk

The Ouija Board can hand you the ghost room in seconds, but at low sanity it breaks and starts a cursed hunt. How to use it without a wipe.

5 min read
beginner

Sanity Management: What Drains It and What Restores It

Sanity is the clock that decides when the ghost can hunt. What drains it — darkness, abilities, deaths, cursed items — and what restores it.

5 min read
intermediate

Sound Evidence: Spirit Box and Parabolic Mic

Two evidence types are voice-driven: the Spirit Box and the Parabolic Microphone. How to use a clear mic and the alone-in-the-room rule.

4 min read
advanced

Phasmophobia Summoning Circle: Lighting It Safely

The Summoning Circle forces the ghost to appear in front of you, but low sanity makes it hunt instantly with no stun. When and how to light it safely.

5 min read
beginner

Phasmophobia Spirit Box: How to Get a Response

The Spirit Box usually fails from user error rather than a bad ghost. The darkness rule, the exact questions that register, and the tier ranges.

5 min read
intermediate

Phasmophobia Tarot Cards: How the Random Draw Works

Tarot Cards pull from a random deck with effects from a free revive to instant death. How the draw works, and the risk rules that keep a run alive.

5 min read
beginner

Phasmophobia Fingerprints (UV): Doors, Windows, Salt

Fingerprints are evidence on 13 ghosts, but they appear only on certain surfaces and fade. Where to shine the UV light and how the Obake differs.

5 min read
intermediate

Phasmophobia Voodoo Doll: Pins, Odds and the Heart

The Voodoo Doll forces a ghost interaction with each pin, but the heart pin starts a cursed hunt. Here is the risk maths and when the doll is worth using.

5 min read

Beginner