War Thunder Guides

A century of vehicles, one brutal economy — the first twenty hours decide whether you stay.

Developer
Gaijin Entertainment
Publisher
Gaijin Network Ltd
Released
2013
Platforms
PC, PlayStation, Xbox

War Thunder guides for new crews: the silver lion economy and repair costs explained, battle rating and uptiers, nation and tech tree choices, tank weak spots and armor angles, aircraft and naval basics, and whether a premium vehicle is ever worth it.

Reference: check the War Thunder on Steam for patch notes and current season details. Numbers shift between updates, so treat in-game values as final.

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Loadout

Beginner

beginner

Air Battle Mistakes That Kill Beginners

Stop dying to low-altitude turn fights, lone deep penetrations, and tail-blind flying — the recurring ways new pilots lose aircraft.

6 min read
beginner

Air Battle Controls and Joystick Principles

Bind pitch, roll, and throttle before your first sortie — the control principles that make aiming and energy management possible.

5 min read
beginner

Choosing an Air Nation as a Beginner

Pick the air tree with the gentlest learning curve, not the strongest stats — what each nation's first aircraft teach, and a decision framework for your first nation in War Thunder air.

6 min read
beginner

War Thunder Beginner's Guide: Your First 10 Hours

Plan your first ten hours: install, pick a nation, research a cheap first vehicle, survive your first battle, and keep Silver Lions in the black.

6 min read
beginner

Common Beginner Mistakes in War Thunder

Stop the deaths that drain Silver Lions: exposing side armor, sniping at long range, greedily capping, and skipping modifications.

5 min read
beginner

War Thunder Ground Controls and Settings Guide

Set up ground controls that work: key bindings, mouse sensitivity, and the settings order to change before your first realistic battle.

5 min read
beginner

How to Pick Your First Vehicle in War Thunder

Pick your first tank from four real options — why the T-34 cannot hull down, why the Cromwell reverses at 2 mph, and which one teaches the most per repair bill

5 min read
intermediate

War Thunder Free-to-Play: How Far You Can Go

Set realistic free-to-play expectations and follow efficiency rules that keep research progressing without spending Golden Eagles.

5 min read
intermediate

Helicopter Controls: Hover, Collective, Throttle

Keep collective and throttle moving together or you sink — the control inputs behind a stable hover, with practice drills that build the reflex.

6 min read
beginner

How to Read the War Thunder Results Screen

Decode your battle results: Silver Lions, Research Points, activity score, and what each number says about your next battle.

4 min read
beginner

How to Choose Your First Nation in War Thunder

Compare nations on newcomer friendliness, tree depth, and repair-cost pressure instead of chasing a best nation, then commit to one tree.

5 min read
intermediate

Mouse Aim vs Joystick in War Thunder

Compare mouse aim, controller, and joystick across War Thunder modes, and learn which input suits ground, air, and helicopter play.

5 min read
intermediate

Should You Start a New Nation in War Thunder?

A new nation restarts your research from rank one; open a second tree only when it solves a real problem like a stalled line.

5 min read
intermediate

War Thunder Research Time: Estimate Any Unlock

Divide a vehicle's research cost by your average points per match, then multiply by matches per hour to get a realistic unlock estimate.

5 min read
beginner

War Thunder Training Missions Explained

Use each training mission for what it teaches: driving, gunnery, and mode basics, before spending Silver Lions in live battles.

4 min read

Progression

beginner

War Thunder Achievements: Full Overview

Separate War Thunder's achievements into grind, passive, and stunt layers so you know what normal play earns and what needs setup.

6 min read
intermediate

Britain Ground Tree Order: Solid Shot Penetration

Learn angle discipline early so Britain's solid-shot guns reward careful positioning once the heavier lines open up.

5 min read
intermediate

China Ground Tree Order: Mixed Lineup Play

China's tree starts on Soviet hulls and ends on autoloaded 125 mm MBTs. The MBT-2000 fixes the Soviet reverse-speed curse and adds one new weakness

5 min read
intermediate

France Ground Tree Order: Oscillating Turrets

France's tree hands you weak interwar tanks until the lend-lease Shermans arrive. Where the AMX-13 and AMX-50 autoloaders start paying off, and what to skip

6 min read
intermediate

Germany Ground Tree Order: Early Strength, Long Game

Convert Germany's early low-BR strength into banked Silver Lions before the heavy lines start draining your wallet.

5 min read
advanced

War Thunder Hard Trophies: Stunt Achievement Guide

Get trigger conditions, vehicle types, and combo plans for War Thunder's hardest achievements so you can stack kills in one match.

7 min read
intermediate

Helicopter BR Progression: Pacing the Grind

Advance the helicopter tree one rank at a time and keep your lineup inside one battle rating — a pacing framework, with real starters like the UH-1, AH-1, Mi-24 and Ka-50.

6 min read
intermediate

Japan Ground Tree Order: A Progression Framework

Japan's tree stays weak until the Chi-Nu's 75 mm arrives at BR 3.3, then pays off in Type 90's autoloaded Rh-120. What to research and how to drive each step

5 min read
intermediate

War Thunder Italy Ground Tree: The Hungarian Half Nobody Expects

Italy's ground tree hides a Hungarian subtree at the bottom. What 39M Csaba, Turan and Zrinyi II actually give you, and why reverse speed is the branch's real advantage

4 min read
intermediate

Israel Ground Tree Order: Modification Value

Israel's ground tree starts at Rank IV, so every vehicle arrives into modern fights already. What the Magach and Merkava lines give you, and where to spend modifications

5 min read
intermediate

Sweden Ground Tree Order: Paper Stats, Real Strength

The Strv 74 teaches everything Sweden is about: 247 mm APDS and -15 degrees of depression, wrapped in a tall hull that reverses at 5 km/h

5 min read
intermediate

USA Ground Tree Research Order: A Practical Framework

Balance light, medium, heavy, TD, and AA unlocks in a USA ground research plan so repair costs never outpace your Silver Lions.

5 min read
intermediate

USSR Ground Tree Order: Volume and Cheap Repairs

Research cheap, spammable Soviet vehicles in a deliberate order so repair costs stay low while the tree widens across every BR band.

5 min read
beginner

Britain Air Tree Order: What to Research First

War Thunder Britain aviation tree research priority — Gladiator, Hurricane, Spitfire and Tempest lines to the Meteor jet, what to unlock first and how each plane flies.

6 min read
beginner

Germany Air Tree Order: What to Research First

War Thunder Germany aviation tree priority — He 51, Bf 109 and Fw 190 lines plus Me 262 jets, what to unlock first and how each plane actually flies.

6 min read
beginner

USA Air Tree Order: What to Research First in War Thunder

War Thunder USA aviation tree research priority — P-40, Wildcat, Hellcat, Corsair, P-47 and P-51 lines, what to unlock first and how each plane actually flies.

6 min read
beginner

USSR Air Tree Order: What to Research First in War Thunder

War Thunder USSR aviation tree research priority — I-16, Yak and La fighters, the Il-2 attacker, and MiG-15 jets, what to unlock first and how each plane flies.

6 min read

Mechanic

intermediate

Aircraft Gunnery: Lead, Convergence, Trajectory

Aim ahead of the target by angular rate, not raw speed — how convergence distance and ballistics change where your guns land.

6 min read
advanced

Simulator Air Battles: What Changes

Markers, assists, and the instructor disappear, and G-forces hit the pilot — what actually changes in simulator air battles and how to prepare.

6 min read
intermediate

War Thunder Ammo Types Compared: Picking the Right Round

AP, APCR, APDS, APFSDS, HE, and HEAT each solve a different problem. Learn what each round is good at, its trade-off, and how to build your loadout.

6 min read
intermediate

War Thunder Amphibious Tanks: Water Crossing and Risk

Use amphibious vehicles to cross water the enemy ignores — check the water is swimmable, plan the far bank, and never stop mid-crossing.

5 min read
beginner

Arcade vs Realistic vs Simulator: War Thunder Mode Matrix

Compare War Thunder's three core modes across controls, enemy markers, respawns, radar, and rewards to pick the mode that matches how you want to play.

6 min read
intermediate

Reading Armor: Finding Weak Spots Without Stat Sheets

Stop guessing where to shoot. Learn to read an armor model, spot the plates that matter, and aim at effective armor instead of headline thickness.

5 min read
beginner

War Thunder Battle Rating Explained: How Matchmaking Works

Your BR decides who you fight in every battle. See how it is set per mode, how the matchmaker brackets you, and why squads fight at their highest BR.

5 min read
intermediate

Boom and Zoom: Dive, Strike, Climb Away

Attack from above in a steep dive, then climb back to safety — the boom-and-zoom loop keeps fast aircraft alive against slower turners.

5 min read
intermediate

War Thunder BR Compression: Why Same-BR Fights Feel Unfair

Same-BR fights in War Thunder are often wildly lopsided. Learn why compression exists, how to spot compression winners, and how to exploit it.

5 min read
intermediate

War Thunder Damage Model: Modules, Crews, and What Kills You

Every hit in War Thunder damages a module. Learn what ammo racks, fuel tanks, engines, and crew hits do, and how to aim for the effect you want.

6 min read
intermediate

Energy Fighting in War Thunder: Speed Is Ammo

Trade altitude for speed and speed for altitude in that order — energy management decides dogfights before guns are ever fired.

5 min read
advanced

War Thunder BR 5.0-7.0 Ground Battles: Survival Framework

Mid-bracket ground battles punish static play — use cover, second-line positions, and angle discipline to survive guns that outclass yours, with the vehicles that define the bracket.

6 min read
intermediate

War Thunder Downtier Play: Efficient Wins Without Throws

Convert downtiers into efficient wins: push advantages early, still use cover, and never chase kills into enemy spawn where ambushes wait.

5 min read
advanced

War Thunder High BR Ground Survival: Missile Era Play

Survive high-BR battles by never holding a position after firing — missiles, top-attack rounds, and stabilizers punish anything that stands still.

6 min read
advanced

War Thunder Ground Uptier Mindset: Survive and Scout

In an uptier, switch your objective from kills to survival and information — every battle is winnable if you stop forcing bad trades.

5 min read
advanced

ATGM Employment: Fire From Behind Cover

Launch anti-tank missiles from masked positions and stay hidden after impact — guidance limits and range rules that decide the shot.

6 min read
intermediate

War Thunder Heavy Tank Angling: A Practical Method

Angle your hull to deflect shots, fight hull-down to hide the plate, and use terrain so enemies must shoot the armor you chose.

6 min read
intermediate

War Thunder Map Awareness: Routes, Flanks, and Ambush Points

Learn to read a War Thunder map at spawn — lanes, cover, and exit routes — so you pick flank routes that pay off and stop walking into common ambush spots.

6 min read
intermediate

War Thunder Matchmaking Explained: How Teams Get Built

See what the matchmaker optimizes — player counts, BR balance, and team composition — and learn which parts you control and which you queue into.

5 min read
intermediate

Naval Gunnery Basics: Shells, Salvos, Hits

Work out shell drop, salvo timing, and hit zones, then confirm current naval gun values in-game before you rely on them.

5 min read
advanced

Naval Movement and Positioning: Angle Is Armor

Use islands, speed changes, and bow-on angles to shrink your profile and control when naval engagements start.

6 min read
intermediate

War Thunder Penetration Mechanics: How Shots Actually Land

Penetration depends on ammo, distance, and impact angle, not just a stats card. Learn the four variables and how to judge a shot before you take it.

6 min read
advanced

War Thunder Tank Destroyer Strategy: Hold, Roam, Reposition

Tank destroyers win from prepared positions and punish overextension. Learn when to hold a firing lane, when to roam, and how to reposition without dying.

6 min read
intermediate

War Thunder Reload Timing: Exploiting Enemy Reload Windows

Every gun has a reload window and every reload is a chance to act. Learn how to read reload speed, punish empty guns, and time your own peeks.

5 min read
intermediate

War Thunder Repair and Capture: Airfields and Zones

Landing at an airfield restocks and repairs; capture zones decide the match. Learn to use both safely and why standing on the point beats chasing kills.

5 min read
intermediate

War Thunder Repair Timing: When to Fall Back and Fix

Fall back to repair when a module is dead or the enemy holds your angle — retreating to fix beats dying and paying the full repair bill.

5 min read
intermediate

War Thunder Research Points: How to Earn RP and Spend It

Research points unlock every vehicle you will ever own. Learn where RP comes from, why activity beats kill farming, and what to research next.

6 min read
intermediate

War Thunder Scouting Mechanics: How Spotting Works

Scouting decides what your team can see. Learn how spotting works, how to scout safely, and why light vehicles earn their keep.

5 min read
intermediate

War Thunder Respawn Mechanics: Points and Vehicle Order

Spawn points decide how many times you fight and in what. Learn how the spawn economy works, when to hold your best vehicle, and how to order your lineup.

5 min read
intermediate

War Thunder SPAA Positioning and Camouflage Basics

Place SPAA behind the friendly line, use cover and foliage to stay unseen, and relocate after firing so aircraft cannot pre-aim you.

5 min read
intermediate

War Thunder Spawn Protection: The Window After You Spawn

Fresh spawns get a short invulnerability window. Learn what spawn protection covers, how long you can lean on it, and how to spend those seconds.

4 min read
intermediate

War Thunder Tank Destroyer Positioning Fundamentals

Pick positions with a clear firing line, a covered reload spot, and a pre-planned exit before the enemy knows you exist.

5 min read
intermediate

Turn Fighting Basics: Radius, Scissors, Angles

Win turning engagements by shrinking your turn radius and forcing wide overshoots — scissors and vertical turns explained with drills.

5 min read
intermediate

War Thunder Uptier and Downtier: Survival Tactics for Both

Learn what an uptier changes, how to survive fights one BR above you, and how to convert downtiers into efficient wins without throwing lives away.

5 min read
beginner

War Thunder Camouflage That Actually Works

Camouflage works by breaking your silhouette — park against matching terrain, keep moving between bushes, and never sit on a skyline.

5 min read
beginner

War Thunder Vehicle Classes and Their Battlefield Roles

Every vehicle class has a job on the battlefield. Learn what lights, mediums, heavies, tank destroyers, AA, and missile carriers should be doing.

6 min read
intermediate

War Thunder Wheeled Vehicles: Speed Trade-offs Explained

Wheeled vehicles reposition faster than anything else — use roads and flanks, but treat every hit as potentially fatal and never trade shots.

5 min read
beginner

War Thunder Win Rate: Why 50% Is by Design

Matchmaking pushes everyone toward a 50% record, so chasing wins is a losing goal. Learn which metrics track your progress and how to optimize them.

5 min read
intermediate

War Thunder Guided Weapons: Bombs, Missiles, Hits

War Thunder guided bombs and missiles — laser and TV guidance, drop parameters, and why your guided weapon 'is not working'.

5 min read

Mode

intermediate

War Thunder Air Battles: How They Actually Work

Air combat adds altitude, energy, and no cover to the ground formula — learn the three mental shifts before your first flight.

5 min read
beginner

War Thunder: Air or Ground First for Beginners

Ground teaches aiming, positioning, and the economy first; switch to air after you can survive, since the modes share few skills.

5 min read
beginner

War Thunder Assault Mode Explained

Learn how Assault works: AI enemy waves, rising difficulty, and the objectives you must hold to advance each round.

5 min read
intermediate

Are Assault Mode Rewards Worth It?

Weigh PvE wave income against random battles per hour, and decide when Assault pays better for Silver Lions and RP.

5 min read
intermediate

War Thunder Assault Mode: Wave Tips

Push through Assault waves by focusing fire on priority targets, repositioning between cover, and rationing ammunition.

5 min read
beginner

The Helicopter Tree: A Separate Branch

Helicopters research separately from fixed-wing aircraft in every nation — understand the unlock logic before spending your first points.

5 min read
intermediate

Helicopters vs Planes: Different Jobs

One loiters over the battlefield killing armor, the other owns the sky — when to fly helicopters and when to fly fixed-wing aircraft.

5 min read
intermediate

War Thunder Naval Mode: How It Really Plays

Understand what naval battles change versus ground and air: longer ranges, slower repositioning, and water as terrain.

5 min read
beginner

War Thunder Squadrons Explained

Understand squadron mechanics: bonus structure, activity requirements, size limits, and why joining beats playing solo.

5 min read
intermediate

How to Choose a Squadron in War Thunder

Judge a squadron by activity, time-zone overlap, size, and rules before applying, so you actually earn the bonus you joined for.

5 min read
beginner

VR Comfort Tips for War Thunder Sessions

Sit properly, tune your view and bindings, and take breaks so long War Thunder VR sessions stay comfortable.

5 min read
intermediate

War Thunder VR Mode: Supported Devices and Limits

Check which headsets run War Thunder in VR and what changes against desktop play before you queue a match.

5 min read
beginner

War Thunder World War Mode Explained

See how World War Mode works: historical campaigns, a dynamic front line, and how mode progress links to your nation research.

5 min read
intermediate

How to Pick a Faction in World War Mode

Weigh player balance, supply-line position, and campaign strength before choosing a side in World War Mode battles.

5 min read
beginner

World War Mode Beginner Tips in War Thunder

Play the front line, not the flank of a random battle: stick with the push, avoid solo deaths, and let the team set your pace.

5 min read
intermediate

World War Mode Rewards: What You Earn

Decide whether dedicated farming beats random battles per hour, with a framework for comparing rewards in this mode.

5 min read
intermediate

World War Mode vs Random Battles Compared

Compare objectives, pacing, and progression between World War Mode and standalone matches to pick the right queue.

5 min read

Class

intermediate

Attacker and CAS Guide: Press the Ground War

Fly attack runs along the friendly line, not over enemy AA — approach headings, target priority, and escape routes for ground attack aircraft.

6 min read
intermediate

War Thunder Bomber Pilot's Guide to Surviving

Choose targets by threat, not reward — climb to a safe bombing altitude, release early, and turn for base before fighters find you.

6 min read
intermediate

War Thunder Heavy Tank Role: Hold Ground and Win Trades

Heavies win by holding ground where the armor faces the enemy — angle the hull, trade deliberately, and anchor the team's front line.

5 min read
intermediate

War Thunder Light Tank Role: Flanking, Scouting, Capturing

Play light tanks to their strengths: scout early, flank weak routes, and capture points instead of trading shots with heavies.

5 min read
intermediate

War Thunder Medium Tank Role: The All-Round Playbook

Medium tanks win by being where the line is weakest — reinforce collapsing flanks, support pushes, and trade shots only on your terms.

5 min read
advanced

War Thunder Missile Carriers: ATGM Mechanics and Survival

Fire ATGMs from cover, relocate after every launch, and stay hidden — missile carriers trade all armor for reach and die once spotted.

6 min read
intermediate

War Thunder SPAA Role: Air Defense, Not Tank Duels

SPAA exists to deny airspace — stay behind friendly lines, keep moving between cover, and never trade shots with ground vehicles.

5 min read
intermediate

War Thunder Tank Destroyer Role: Ambush and Support

Tank destroyers win from prepared positions — set firing lines, ambush overextended enemies, and leave the second the shot lands.

5 min read

Economy

intermediate

Stop Losing Silver Lions: Fix Negative Matches

When the balance sheet turns red, drop Battle Rating, swap to a cheaper lineup, or take a break; pick the lever that matches your symptom.

5 min read
intermediate

War Thunder Crew Skills: Training Order That Works

Train universal skills like survivability and awareness before vehicle-specific ones, so every future crew slot benefits from the same investment.

5 min read
intermediate

War Thunder Golden Eagles: What to Buy First

Golden eagles are the premium currency, and spending order matters. See why crew and modification slots come before premium vehicles, and what to skip.

5 min read
beginner

War Thunder's First 10 Hours: How Not to Go Broke

One nation, one cheap lineup, and few modifications: your first ten hours decide whether the grind ahead feels fair or punishing.

5 min read
intermediate

War Thunder Event Vehicles: How to Judge Their Value

Event and mission vehicles pay off when they fill a lineup gap you will actually play; score usability, rarity, and resale potential first.

5 min read
intermediate

Converting Golden Eagles to Silver Lions: Is It Smart?

Golden Eagles buy progress, not pocket change: spend them on crew slots and research shortcuts before converting any leftovers into Silver Lions.

5 min read
intermediate

War Thunder Market Timing: When to Buy Vehicles

Vehicles drift down in price over time and spike around events, so plan purchases around discount windows and the decay of new-release premiums.

5 min read
intermediate

War Thunder Modifications: What to Buy First

Spend on modifications that change how the vehicle fights, and treat the rest as comfort upgrades you unlock with spare research points.

5 min read
intermediate

War Thunder Nation Economy: Which Lines Cost More

Compare nations on repair bills, vehicle prices, and modification costs instead of forum lore, then pick the line that fits your budget.

5 min read
intermediate

Is a War Thunder Premium Account Worth It?

Convert the store price into hours played: premium pays back through Silver Lion and Research Point bonuses once your weekly match volume crosses a line.

5 min read
intermediate

War Thunder Premium Vehicles: Are They Worth Buying?

Split the decision by goal: a fun vehicle pays back in enjoyment, while an efficiency vehicle needs a low repair cost and a rating where it survives — with real examples like the M4A3E2 Jumbo, Tiger II Sla.16 and IS-2 Revenge.

6 min read
intermediate

War Thunder Repair Costs: Why Matches Lose You Money

A match can pay less than its own repair bill. Learn the three ingredients of a losing battle and why Battle Rating drives the size of the bill.

5 min read
beginner

Should You Buy This Vehicle in War Thunder?

Run any premium, squadron or event vehicle through five checks — plus three real examples where the stat card lies about how the tank actually plays

6 min read
beginner

War Thunder Silver Lions: How Income and Spending Work

Every match adds and subtracts Silver Lions. Track rewards, repair bills, ammo, crew slots, and modifications to see whether your account grows or stalls.

5 min read
beginner

How to Grind Silver Lions Efficiently in War Thunder

Choose the mode, vehicle, and survival habits that maximize net Silver Lions per match, then repeat that loop instead of chasing single big payouts.

5 min read
intermediate

Squadron Creation Cost: SL vs Golden Eagles

Compare creating a squadron with roughly 1 million Silver Lions or 2500 Golden Eagles as of 2026, and when each payment wins.

5 min read
intermediate

Are War Thunder Squadron Vehicles Worth It?

Squadron vehicles pay off only with an active squadron behind you; judge the reward, the research discount, and how often you will actually play it.

4 min read
intermediate

War Thunder Talismans: How They Work and When to Use

A talisman removes repair cost and adds reward bonuses, so the right target is a vehicle you already play often and reliably survive in.

5 min read

Troubleshooting

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