Escape from Tarkov Guides

The hardcore extraction shooter that turned gear fear into a genre — and went seasonal in 1.1.0.

Developer
Battlestate Games
Publisher
Battlestate Games
Released
2017
Platforms
PC

Escape from Tarkov guides for the 1.1.0 seasonal era. We explain what changed when forced wipes became optional seasons, how the flea market tax and trader price shifts reshape your first 72 hours, how to juggle PvP, PvE, and seasonal progress, and which old guides are now quietly wrong. Built around the version-aware questions players actually ask.

Reference: check the Escape from Tarkov official site for patch notes and current season details. Numbers shift between updates, so treat in-game values as final.

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Economy

intermediate

Tarkov 1.1.0 Economy Changes: Old Guides Are Wrong

Patch 1.1.0.0 raised trader prices about 25%, cut buyback about 20% and lifted the flea fee from 3 to 5 percent. These hit every mode. The version trap.

5 min read
intermediate

Tarkov Flea Fee at 5 Percent: What It Does to Your Margins

Patch 1.1.0.0 lifted the Tarkov flea fee from 3 to 5 percent. What that jump means for flipping and crafting, and why task rewards now matter more.

4 min read
intermediate

Escape from Tarkov Barter Items: Keep, Sell or Trade

Half the junk in your bag is a currency. Which barter items to keep for upgrades, which the flea market wants, and which are genuinely worthless.

5 min read
intermediate

Escape from Tarkov Crafting: How the Hideout Makes Money

Crafting turns cheap components into items traders sell dear. Which production chains pay, and why the profit margin is smaller than the board shows.

5 min read
beginner

Escape from Tarkov Gear Fear: The Cost of Saving Your Kit

Keeping good gear in the stash is a losing strategy with a clear mechanism. How to break the habit without going broke.

5 min read
beginner

Escape from Tarkov How Insurance Works

Insurance is the only way to soften a bad raid in Tarkov. How it returns your gear, which trader to use, and the mistakes that leave you with nothing.

6 min read
intermediate

Escape from Tarkov Keys: Which Ones to Keep

Keys are a limited-use currency, not a collection. How durability works, which keys repay their slot, and why the flea market decides.

5 min read
beginner

Escape from Tarkov Loot: Value per Slot, Not per Item

Roubles per slot decides what leaves the raid with you. Why the expensive-looking rifle is usually the worst thing in your backpack.

5 min read
beginner

Escape from Tarkov Money: Roubles per Hour, Not per Raid

The biggest raid is rarely the best raid. Why short runs with fast extracts beat one perfect loot run, and where the real income comes from.

5 min read
beginner

Escape from Tarkov Quest Items: Keep or Sell

Quest items are only valuable while the quest is open, and found-in-raid rules mean you cannot buy replacements. How to avoid both mistakes.

5 min read
beginner

Escape from Tarkov Scav Runs: The Free Income You Ignore

A Scav raid costs nothing, risks nothing, and pays for your PMC raids. How the cooldown, the karma system and Scav gear actually work.

4 min read
intermediate

Escape from Tarkov Scav Karma and Fence Reputation

Shooting scavs as a scav costs reputation that buys you better loadouts, cheaper cars and a truce. What raises it and what quietly ruins it.

5 min read
beginner

Escape from Tarkov Stash: Space Planning Before Upgrades

Stash pressure is really container pressure. Why buying cases beats upgrading the stash, and the three-organisation rules that stop the mess.

5 min read
beginner

TarCoin and the Expansions Hub: What Survives a Wipe

How TarCoin and the Expansions Hub work in Tarkov, what you can buy with them, and why rouble purchases are restricted to the PvE zone.

3 min read
intermediate

Escape from Tarkov Trader Levels: Spend and Reputation

Loyalty levels need money spent, reputation earned and a player level. Why concentrating purchases beats spreading them, and who to sell what.

5 min read
beginner

Escape from Tarkov Traders Overview

Traders are your shop, your quest givers, and your reputation gate. Prapor, Therapist, Fence, and the rest each sell different things. A map of who sells what and why levels matter.

6 min read
intermediate

Escape from Tarkov How to Make Money (2026)

Scav runs are free, the Flea Market unlocks at level 15, and the Bitcoin Farm prints roubles offline. The three money engines that compound in Tarkov.

7 min read

Progression

intermediate

Tarkov First 72 Hours: Opening Priorities That Work

A fresh seasonal start is faster to progress and poorer to play. Priorities: Scav runs for Fence karma, level 15 for the flea, cheap kits in 1.1.0.

5 min read
advanced

Tarkov Kappa in 1.1.0: Fence Reputation Is the Gate

The Kappa Path can no longer be earned; Collector grants Dawn of a New Era, and holders keep it. The container needs Fence reputation from Scav karma.

4 min read
advanced

Tarkov Prestige Reset: The Voluntary Way to Start Over

Besides the seasonal character, Tarkov offers a voluntary Prestige reset that trades your character for account-wide rewards. When that trade is worth it.

3 min read
beginner

Tarkov Kord Breach Battle Pass: Free and Shared

Kord Breach launched a free Battle Pass shared across modes. Progression comes from TerraGroup documents in raids, missions or off Black Division kills.

4 min read
beginner

Tarkov EXFIL Brothers: The Recruit Window Most Players Miss

The EXFIL Brothers program pays Operators and Candidates for raiding together. Eligibility, rewards, and why the seven-day window matters.

3 min read
intermediate

Escape from Tarkov Hideout: The Upgrade Order That Pays

The hideout compounds, but only if the generator runs. Which modules pay first, which are traps early, and how crafting chains gate each other.

6 min read
intermediate

Tarkov Leagues: The Weekly 50-Player Ladder Explained

Leagues rank every seasonal character inside a 50-player group by weekly XP. What promotes you, what demotes you, and why rank rewards never expire.

3 min read
advanced

PvE Prestige in Tarkov: Six Levels, Nothing Lost

Update 1.2.0.0 added six PvE Prestige levels. What resets, what you keep, and why here the reset question flips compared with PvP Prestige.

3 min read
beginner

Escape from Tarkov Quest Guide: Tasks Are Your Progression

Tasks are the only reliable XP and the gate on trader levels. The three requirements that stall players, and why found-in-raid matters so much.

4 min read
intermediate

Escape from Tarkov Quest Priorities

Quests in Tarkov unlock traders, gear, and the Kappa container. Doing them in the wrong order wastes raids. Which quests to prioritize, and why some are worth rushing.

7 min read
advanced

Escape from Tarkov Skills: What Levels and What Does Not

Skills rise with use, decay over time, and cap how much you gain per raid. Which ones change a fight and which are a number that moves.

5 min read

Mechanic

intermediate

Tarkov Squad-Shaped Tasks and Spectator Mode in 1.1.0

Patch 1.1.0.0 added group-shared progression for eligible task objectives and a spectator camera after death. What now counts, and what it shows.

3 min read
intermediate

Tarkov Insurance in 1.1.0: Faster Returns, Off in Season

Patch 1.1.0.0 changed insurance on permanent profiles - Jaeger returns faster, loyalty cuts cost - but it is off in the seasonal realm. Here is the split.

4 min read
intermediate

Tarkov Season Modifiers: Global, Personal and Points

Kord Breach modifiers shape a Seasonal Character at creation. Global ones hit everyone; personal ones use points where debuffs fund buffs. How it balances.

4 min read
intermediate

Tarkov AI PMC Behavior After 1.2.0.0: What Stopped Working

Update 1.2.0.0 rewrote how AI PMCs pick fights, spawn and gear up. The habits that used to keep you alive now get you killed.

4 min read
beginner

Escape from Tarkov Extracts: Every Rule That Blocks You

Green flares, car extracts, co-op exits and map transit each carry a condition. Why your extract is greyed out and what it costs to open it.

6 min read
beginner

Escape from Tarkov Food and Water: The Stat Nobody Tracks

Energy and hydration decay in and out of raid, and hitting zero costs you health. What to carry, and why the hideout solves it permanently.

4 min read
intermediate

Escape from Tarkov Sound: What You Are Broadcasting

Tarkov audio tells other players where you are, which floor you are on, and what you are doing. How to make noise deliberately instead of accidentally.

4 min read
intermediate

Escape from Tarkov Weight: Why You Cannot Sprint

Weight drains stamina, slows you down and makes you loud. How to decide what a raid is actually for, and what to leave on the floor.

4 min read

Mode

beginner

Tarkov Kord Breach: What Season 1 Actually Changes in 2026

Kord Breach is Tarkov's first season, launched with patch 1.1.0.0 in August 2026. What seasons do, why forced wipes are gone, and the three profiles.

5 min read
intermediate

Tarkov Seasonal Character: Separate Servers, Insurance Off

A Seasonal Character is an opt-in fresh start on separate servers that resets every four to six months, with its own flea market. How it differs.

5 min read
beginner

Tarkov PvP vs PvE vs Seasonal: Which Profile to Play

Patch 1.1.0.0 split Tarkov into three profiles: permanent PvP, PvE and the seasonal queue. What persists in each, and why there is no PvE seasonal mode.

4 min read
intermediate

Escape from Tarkov Arena: PvP Without the Loss

Arena is round-based PvP with fixed loadouts and no risk to your stash. The cheapest way to learn gunfights that actually transfer.

4 min read
beginner

Escape from Tarkov Ground Zero: The Right First Map

Ground Zero is small, dense and level-restricted, which makes it the best place to learn the game and the worst place to assume you are safe.

4 min read
advanced

Escape from Tarkov The Lab: The Card, the Raiders, the Risk

The Lab is behind a keycard, full of Raiders, and pays the best loot in the game. Why it is not a beginner map no matter how good the loot is.

4 min read
intermediate

Lighthouse After Patch 1.1.5.0: The Map You Learned Is Gone

Patch 1.1.5.0 moved Rogues to the chalets, cleared the water treatment plant and opened a free route to Icebreaker. What changed and how to route it.

4 min read
beginner

Escape from Tarkov PvE vs PvP

Tarkov ships in two modes: the classic PvP raid against other players, and the PvE mode against AI only. What changes, what stays the same, and which to play.

6 min read
intermediate

Escape from Tarkov Solo: Winning by Not Fighting

Solo raids are not squad raids with fewer players. The rules that change, and why patience beats firepower here.

5 min read
intermediate

Escape from Tarkov Squad Play: Comms That Keep You Alive

Four players in Tarkov are four times the firepower and four times the confusion. The comms discipline that fixes it.

5 min read
advanced

Escape from Tarkov Streets: The Big Map With the Big Bill

Streets of Tarkov is the largest map with the densest loot, and it punishes players who treat size as safety. Route planning and the performance tax.

4 min read

Loadout

beginner

Tarkov 1.1.0 New Weapons: QBZ-191, Howa Type 20

Kord Breach added three rifles - the Norinco QBZ-191, Howa Type 20 and an HK416A5 - plus the 5.8x42mm caliber with four ammunitions. No stat tables.

3 min read
intermediate

Escape from Tarkov Ammo Chart: Penetration First

Armor class decides what your ammo does, and damage without penetration does nothing. How to read a round before you buy a case of it.

6 min read
intermediate

Escape from Tarkov Armor Plates: Coverage Beats Class

A class 6 plate that covers your stomach loses to a class 4 plate over the vitals. How plate zones, durability and material actually interact.

6 min read
intermediate

Escape from Tarkov Assault Rifle Guide

The assault rifle is the backbone of most Tarkov kits. Versatile, moddable, and lethal at mid range. How to pick one, mod it, and feed it ammo that actually penetrates.

6 min read
intermediate

Escape from Tarkov Best Weapons: Feed the Gun

The best weapon is the one you can keep loaded. Why ammo supply and trader access beat raw stats, and which builds survive a dry market.

6 min read
intermediate

Escape from Tarkov Body Armor Guide

Body armor in Tarkov is a class, a plate, and a tradeoff. How to read armor classes, pick plates that match the threat, and stop overpaying for protection you cannot afford to lose.

6 min read
beginner

Escape from Tarkov Budget Kits: Three Tiers That Work

What a cheap kit should actually buy, in what order, and why ammunition comes before armour at every price point.

5 min read
intermediate

Escape from Tarkov Grenades: Flush, Smoke, Push

Grenades are information tools as much as damage. How to flush a camper, when smoke helps and when it hides you from nobody, and the throw risk.

4 min read
intermediate

Escape from Tarkov Helmets: What They Actually Stop

A helmet stops what it covers, and most cover less than you think. Ricochet, face shields, hearing loss and the helmets worth replacing.

5 min read
beginner

Escape from Tarkov Medical Items: What Fixes What

Bleeding, fractures, pain and blacked limbs are four different problems with four different fixes. Carrying the wrong item is a death.

4 min read
advanced

Escape from Tarkov Night Vision: Raiding After Dark

Night raids halve the number of players and double the value of light discipline. What night vision changes and what it costs.

5 min read
beginner

Escape from Tarkov Pistol Guide

The pistol in Tarkov is your backup and your budget opener. A good sidearm saves raids; a bad one is dead weight. How to pick and mod a pistol that earns its slot.

5 min read
intermediate

Escape from Tarkov Recoil: Ergonomics Is the Real Trade

Every recoil upgrade costs ergonomics or weight, and both change how the gun handles before you fire. What to optimise and what to ignore.

5 min read
intermediate

Escape from Tarkov Scope Guide

Optics in Tarkov are about magnification, sight picture, and zeroing. How to pick a scope that fits your weapon and range instead of the one with the biggest number.

6 min read
beginner

Escape from Tarkov Shotguns: Slugs, Buckshot and Legs

Shotguns are not a budget rifle. What each shell type does, why buckshot aims at legs, and where a shotgun beats a carbine.

5 min read
beginner

Escape from Tarkov SMG Guide

SMGs in Tarkov are cheap, replaceable, and brutal up close. When to run one, which to build, and how to mod for the ranges that matter.

6 min read
advanced

Escape from Tarkov Sniping: Zeroing, Position and Patience

A bolt-action rifle is a positioning tool, not a damage tool. How zeroing works and why the first shot decides the fight.

5 min read
intermediate

Escape from Tarkov Suppressors: What They Do and Cost

A suppressor hides your position and wrecks your handling. When the trade is worth it and the mods that offset it.

5 min read
intermediate

Escape from Tarkov Weapon Mods: Ergonomics Versus Recoil

Almost every mod trades ergonomics for recoil, and which you want depends on where you fight. How to build a gun for a role instead of a stat sheet.

4 min read
intermediate

Escape from Tarkov Best Ammo by Caliber (2026)

Penetration beats damage. M995, 7.62x51 M61 and 5.45 BS beat level-5 plates; 7.62x39 BP is the best value. Which round to load per gun in Tarkov 1.1.5.

7 min read

Beginner

beginner

Is There a Tarkov Wipe? Why the Question Is Obsolete in 2026

For eight years the Tarkov question was when's the next wipe. It is now obsolete. The last real wipe, why your main persists, and what replaced wipe day.

4 min read
beginner

Escape from Tarkov All Maps Guide

Tarkov has more than ten raids, each with its own pace, loot, and danger. A tour of the maps, what each is for, and which to learn first.

7 min read
beginner

Escape from Tarkov Beginner Guide: What to Do in Raid One

Tarkov does not teach you anything, so the first hours are about one thing: extracting. A short order of operations for the first ten raids.

5 min read
beginner

Escape from Tarkov Beginner Mistakes

New Tarkov players lose gear the same ways: rushing, hoarding, and fighting scared. The mistakes that drain your stash in the first week, and how to stop making them.

6 min read
beginner

Escape from Tarkov Customs Map: Route Logic That Works

Customs is not a big map, it is a map with one chokepoint. Where fights are forced, where they are optional, and how to cross it.

5 min read
beginner

Escape from Tarkov Factory: The Five Minute Raid

Factory is all corridors and no distance. Why it is the best place to learn gunfights and the worst place to bring a rifle.

5 min read
beginner

Escape from Tarkov Interchange: Mall Routes and Light

Interchange is a dark building with three anchor stores. Where the loot is, where the exits are, and why darkness is a weapon.

5 min read
intermediate

Escape from Tarkov Lighthouse: Water Treatment and Island

Lighthouse is a long map with one dominant position. Where the money is, why the island is a trap, and how to cross open ground.

5 min read
intermediate

Escape from Tarkov Reserve: Bunkers, Keys and the D-2

Reserve is a vertical map with underground loot and limited exits. How the surface, the bunker and the extracts fit together.

5 min read
intermediate

Escape from Tarkov Shoreline: The Resort and the Rest

Shoreline is one enormous building surrounded by empty ground. Why the resort decides the raid and how to approach it.

5 min read
beginner

Best Tarkov Maps to Learn First: A Route, Not a Tier List

Which Escape from Tarkov map to learn first, why Ground Zero comes before Customs, and the three maps that punish beginners hardest.

4 min read
intermediate

Escape from Tarkov Woods: Wide Open and Unforgiving

Woods has no corridors and no cover. How to move through open terrain, where the fights start, and why a scope is not optional.

5 min read
beginner

Escape from Tarkov Beginner Guide: First Wipe Tips

Use the tutorial and Offline mode, run Scavs to build a stash, and learn Ground Zero before Customs. What to do in your first week without burning gear.

7 min read
beginner

Escape from Tarkov Best Maps for Beginners (2026)

Ground Zero, Customs and Woods are the beginner trio. Ground Zero caps level-20 matchmaking so you skip geared veterans; Customs and Woods teach tasks.

6 min read

Troubleshooting

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