M870 Best Build in Delta Force: Close-Range One-Shot Shotgun
M870 is a 6-shell shotgun with extreme close range — here is the mechanism-first build and pellet logic.
The M870 is the purest close-range weapon in Delta Force. Each shell does 14 damage per pellet, it holds six, and its range is a brutal 12 — meaning past a doorway it is useless. Built right it wins every room; built wrong it is a liability. The skill is entirely about positioning, not attachments.
The numbers
One row of the M870’s sheet matters. 14 damage per pellet at 74 rpm means the shotgun’s real question is never damage but whether you are close enough for the pellets to connect:
| Stat | Value |
|---|---|
| Damage | 14 (per pellet) |
| Fire rate | 74 RPM |
| Range | 12 |
| Handling | 57 |
| Control | 26 |
| Muzzle velocity | 400 m/s |
| Magazine | 6 |
Control 26 is the worst of any gun here, but on a shotgun it barely matters — you are not spraying, you are delivering one decisive pattern at point blank.
Build direction
Attachments are almost irrelevant compared to ammo choice.
- Slugs vs buckshot: slugs extend effective range and hit like a rifle at point blank; buckshot widens the kill zone. Pick based on whether you clear tight rooms (buckshot) or long halls (slugs).
- Handling: 57 is fine; keep it. A faster pump or lighter stock helps follow-up shots.
- Range: 12 is fixed by the platform. Do not fight it — stack the odds with angles instead.
How to play it
The M870 is a decisive weapon. Pre-aim corners, let them enter your 12-range bubble, and end the fight in one shell. Reload constantly between engagements because six rounds vanish fast, and never peek a long lane where a rifle will delete you first. In Operations, pair it with a primary for distance and switch only when the raid turns indoor.
When to skip the M870
Skip it almost everywhere except dedicated close-quarters or stealth raids. The 12 range and 6 shells punish any mistake, and a missed shot usually means death. If you want close-range safety with more margin, the MP5 build gives you 30 rounds and far more forgiveness, while training ground drills let you rehearse entries before committing the M870.
Sources & References
This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.
- Delta Force on Steam — patch notes, current season, and authoritative game data.