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ABI Spawn Locations: Where You Drop on Every Map

Spawn pools for Farm, Valley, Armory, TV Station and Northridge, plus the 30-second opening routine that stops you getting deleted at the edge of the map.

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MapWhere you can spawnThe first-minute problem
FarmTwo rough sides: around Grain Trade, and the Villa / warehouse-ruins sideThose sides funnel into the same roads and buildings early
ValleyBeach Villa, southeast near Pino Radio Station, northeast near Small Factory and Nortano Court, southwest at the Port, northwest cornerLong open sightlines make some spawns visible the second you move
ArmoryTank, Hole in the Wall, Radar Station, Gas Station, and the Tunnel / repair facility sideSeveral spawns all point at the same bunker entrances
TV StationWarehouse, Photography, Office and Logistics on the first floor, plus the ventilation stairsIndoors everywhere, so a neighbouring spawn is seconds away
NorthridgeBus Terminal in the west, Parking Lot in the north, SW Camp in the south, the North and South Villages in the eastThe bridge over the middle of the map is a sniper lane

Spawns are fixed positions, not random ground

The pool for each map is a fixed list of spots. A raid only uses some of them, and only a limited number of teams deploy per raid, so the spawn next to yours sometimes holds a squad and sometimes holds nothing. That uncertainty is the whole reason to treat the first thirty seconds as a scouting phase rather than a looting one.

You cannot control which spot you roll. You can control how long you stand still afterwards.

The opening routine worth drilling

Turn away from the loot, not toward it. The moment you load in, face the direction a neighbour would come from and hold it for a beat.

Then listen. Footsteps, doors, crates being opened — audio is the strongest skill in this game, and it is free information you are throwing away if you sprint off immediately with a loot target in mind.

Move off the mark before opening anything. Whatever container spawned beside you can wait ninety seconds. Standing next to your spawn point with your head in a crate is the most common way accounts lose a full kit.

Then decide: straight at the hotspot, or around it.

When someone obviously spawned on top of you

Take the first angle or leave. Sitting half-committed between the two — crouched near cover, waiting to see what happens — gives your opponent initiative and information. Either commit to the peek that you are already set up for, or break contact and take a route they will not expect.

Do not loot your way out of it either. A backpack full of low-value junk makes noise and slows you down in exactly the window where noise matters most.

Spawns get edited, so cross-check

Individual spawn points get removed and moved by patches. Several maps have had outward-facing spawns deleted outright in update notes, and plenty of screenshots floating around were taken before those changes. Before trusting a map screenshot, check the current guides: Farm, Valley and TV Station each cover their own layouts in detail.

The rule that never gets patched: you are only safe at spawn for about ten seconds, and you are never safe because it is a spawn.

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Sources & References

This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.