mode intermediate

Cyclone Warfare Map Guide: Land, Sea, and Air

Chain beachhead clears, water crossings, and air superiority into one plan instead of three separate fights.

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Cyclone is the Warfare map that uses all three domains: an amphibious beachhead, open water where boats and amphibious vehicles move, and airspace where helicopters contest the sky. Matches are usually lost by teams that treat these as separate games — a squad that wins the beach but ignores the water loses its flank, and a squad that wins the water but never contests the air gets rocketed from above.

Domain 1: the beachhead

The landing works like any amphibious assault, with one addition: helicopter noise makes it hard to hear footsteps.

  • Land in spread groups, not one boat cluster.
  • Take the first cover line, then stop and regroup before pushing.
  • Keep one player watching the water for the second landing wave.

Domain 2: the water

Water is the map’s main flank route. Assault boats and amphibious vehicles can move infantry around the enemy’s land positions, but they are fragile — concentrated fire from the shore sinks them quickly.

Rules for water movement:

  1. Never cross alone. Boats travel in pairs so one can suppress while the other lands.
  2. Land at cover, not at the objective. Take a shoreline position with cover first, then walk to the objective from there.
  3. Use the water to flank, not to hold. Holding water achieves nothing; landing behind the enemy is what wins.

Domain 3: the air

Helicopters decide who can move across the open middle of the map. A helicopter that survives five minutes shapes the whole match; one that dies in the first minute feeds the enemy team.

  • Fly low between cover pieces and land to rearm rather than hovering in the open.
  • If you are infantry and enemy air is active, stay near structures and keep spacing — a rocket into a cluster is the worst outcome.
  • If your team has no aircraft, at least keep one player with anti-vehicle tools watching the sky.

Domain assignment table

DomainPrimary jobWho should be there
BeachheadEstablish and hold the first cover lineAssault and Support infantry
WaterFlank landings, boat escortsVehicle crews with infantry passengers
AirSuppress objectives, destroy enemy vehiclesHelicopter crews with a second ship for support
RearRepair vehicles, reinforce whichever domain is losingEngineer

The vehicle guide covers boat and helicopter handling, Threshold is the other landing-focused map, and the mode overview explains how objectives tie the three domains together.

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Sources & References

This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.