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AZ3 Nuclear Plant Extraction: Exit Framework

Plan AZ3 extractions by counting hazards into your exit timing, and choose the route your squad can actually survive.

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Extracting from AZ3 is extraction under a second clock. The plant’s hazards — radiation zones and electrified areas — keep moving, which means the route that worked on the way in may be closed on the way out. Plan two exits, time them against the hazards, and treat a slow squad as the real constraint.

Exit framework

  1. At spawn, map the extraction points and their activation conditions. Some are static; some require an action or a timer; specifics change between seasons, so verify in-game.
  2. Mark a primary exit near the facility side your loot route will finish on.
  3. Mark a backup on the opposite side. In a hazard map, backups matter more than anywhere else in Hazard Operations.
  4. Brief both exits to the squad before looting. In AZ3, “which way is out” is a question you answer before contact, not during it.

Hazard-aware timing

FactorExtraction implication
Radiation zones between you and the exitAdd transit time or reroute; lingering costs health you need for the exfil fight
Electrified areas active on your pathTreat as closed until you have watched them change; do not learn their cycle while running
Squad at partial healthChoose the shorter exit even if it is hotter; a long route with low health is a worse gamble
Bag full of plant lootExtract early — value is only real once you are out

Movement rules

  • Move between exits along routes you have already observed. In AZ3, “new shortcut” and “ambush” are frequently the same thing.
  • Watch hazard areas change before you commit to crossing them; the plant’s danger has patterns you can learn across raids.
  • Keep the squad together for the extraction run. A split squad in a hazard map loses people to the environment, not to players.
  • If an exit is contested, do not force it with hazard damage ticking. Take the backup and bank what you have.

When to leave

  • The moment bag value beats kit cost — the same threshold as every map, more urgent here.
  • After any won fight inside the facility. The plant’s interior is magnetic; the next squad is already coming.
  • Before hazard cycles tighten your route out, not after.

The loot side of AZ3 — hazard-aware routing and the gear gate — is in AZ3 Nuclear Plant loot routes. General extraction principles are in Zero Dam extraction points. Newer players should build the bank on Zero Dam first; the maps overview shows the full difficulty ladder. All exit conditions, timings, and hazard mechanics are patch-sensitive, so confirm the exit you are routing to on the raid map at deploy — hazard timings get retuned, and a route built on last season’s window ends in the open.

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Sources & References

This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.