VALORANT Ranked Explained: RR, Shields, and Act Resets
How VALORANT's RR system works: how MMR changes your gains and losses, the two Rank Shields at Tier 1, promotion rules, and what a new Act resets.
The most common ranked complaint is “I won and gained almost nothing, then lost and dropped a ton.” That is not a bug — it is the matchmaking rating (MMR) doing its job. This guide explains how RR actually moves so you can stop guessing why your numbers look lopsided.
Our economy guide covers the buy round, and the Premier guide covers the team league that runs on top of ranked.
MMR is the hidden number that drives RR
Your visible rank is compared against a hidden MMR. The gap decides every gain and loss:
- MMR above your rank: wins give more RR than losses take away.
- MMR about equal: gains and losses are close.
- MMR below your rank: wins give less and losses take more.
You cannot gain RR from a loss — a great performance in a lost match can still lift your hidden MMR, but the visible points only go up on a win. Climbing is therefore about winning consistently against opponents near your MMR, not about padding stats.
Promotion and demotion
Each tier takes 100 RR to clear, and a promotion drops you into the new tier with at least a 10 RR buffer. Demotion is the mirror image: you must reach 0 RR and then lose again, and the tier below starts you at no less than 70 RR.
The two Rank Shields at Tier 1
When you enter division 1 of a rank (Gold 1, Platinum 1, and so on) by promotion or demotion, Riot grants two Rank Shields. If you lose at 0 RR, a shield is spent and you stay at 0 RR instead of dropping a rank. The shields protect a rank boundary — Gold 1 to Silver — not a move within a rank, so Silver 2 to Silver 1 is not covered. A dodge or remake does not consume a shield. Once both shields are gone, the next loss at 0 RR drops you normally.
Placements and new Acts
VALORANT runs on yearly episodes split into six acts. Acts 1 and 4 sit on episode boundaries and require five placement matches; Acts 2, 3, 5, and 6 need only one to update your rank. A new act does not auto-demote you, but a poor placement can still lower your rank. There is no rank decay, so a break from the game costs you nothing but your leaderboard position at the top.
Immortal and Radiant
Above Ascendant, RR has no 100-point cap — it keeps stacking so the leaderboard can sort the best. Radiant requires both a regional RR threshold and a top-500 spot in your region, and you must play at least one Competitive match every seven days to hold the position. Immortal 1 starts at 10 RR after you hit 100 RR in Ascendant 3.
Act Rank and the badge
Act Rank tracks your highest ranked win and appears as the triangle on your career page. You need at least nine Competitive wins in an act for the badge, and the border upgrades at 9, 25, 50, 75, and 100 wins. It is a record of your peak, not a matchmaking factor.
Penalties that hit RR
- Dodging a lobby: a 6 RR loss, increasing the more you dodge.
- Going AFK: 8–12 RR for being inactive 3+ rounds, scaling up; at 6+ rounds it caps at 12 even if your team wins.
- Confirmed cheater in your lobby: Riot can refund RR lost to them, claimed on your next completed match.
Like the rank tiers in THE FINALS, the ladder is built to push your visible rank toward where you actually belong — the frustration is just the system working.
Related guides
- VALORANT economy explained — the buy round that funds your ranked games.
- VALORANT Premier guide — the team league that runs alongside ranked.
- VALORANT game hub — roles, agents, and the rest of the basics.
Sources & References
This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.
- VALORANT official site — patch notes, current season, and authoritative game data.