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How to Play Raze in Valorant: Ability Guide and Tips

Raze is Valorant's explosive Duelist. Learn how her Boom Bot, Blast Pack, Paint Shells, and Showstopper work, plus the mistakes that waste her kit.

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How to Play Raze in Valorant

Raze is a Duelist who wins fights with explosives. Her kit clears corners, breaks enemy setups, and launches her across the map with satchel movement, which makes her the most aggressive entry agent in the game and one of the most fun to master.

Raze’s Role: The Explosive Entry Duelist

Raze’s job is to blow open a site and force enemies out of the angles they want to hold. Where Jett uses mobility to take a weird angle, Raze destroys the angle entirely. She suits players who like fast, loud aggression. See our Valorant roles explained guide for how Duelists fit a composition.

Raze’s Abilities Explained

Boom Bot (Basic)

300 credits · 1 charge · C

A wheeled bot that runs along the ground toward the nearest enemy and detonates for damage. Send it down a lane to force someone off an angle or to confirm whether a corner is occupied.

Blast Pack (Basic)

200 credits · 2 charges · Q

A sticky explosive charge that Raze detonates manually. Beyond damaging enemies, it launches Raze herself, which is how she reaches high ground and crosses gaps no other agent can.

Paint Shells (Signature)

1 charge · 2-kill recharge · E

A cluster grenade that spawns multiple sub-munitions, each dealing damage in its own small area. It is excellent for clearing a corner or finishing a damaged enemy hiding behind cover.

Showstopper (Ultimate)

8 ultimate points · X

A rocket launcher that deals massive damage in a wide area. It is one of the strongest site-clearing ultimates in the game, though Raze moves slower while holding it.

Her movement is the one you pay for

Every other entry Duelist gets mobility for free and pays for damage. Raze is the reverse. Paint Shells — her damage — is the signature that comes back on two kills, while Blast Pack, which is how she reaches high ground, costs 200 credits a charge with two charges. So the satchel jump that makes her unique is a 200-credit purchase, and a Raze who uses both charges to enter a site has spent 400 before firing a shot.

That reshapes the buy. Boom Bot at 300 for a single charge is the priciest single piece in her kit, and between the bot and a full satchel set she can spend 700 credits on utility alone. The efficient version is one satchel for movement and one held in reserve as a grenade, with Boom Bot bought only on the round where you need the corner cleared rather than guessed at.

How to Play Raze: Break the Setup

The best Raze players use Boom Bot to find the enemy, Paint Shells to flush them, and Blast Pack to either finish the job or launch themselves into the site. Learn the satchel movement — a well-timed Blast Pack gets you onto boxes and ledges that break the enemy’s crosshair placement. Save Showstopper for a committed execute rather than a single duel. If your mechanics are the bottleneck, our aim routine guide will help you convert the openings your explosives create.

Common Mistakes Raze Players Make

  • Using Blast Pack only as a weapon and never for movement.
  • Wasting Boom Bot into a spot nobody is holding.
  • Holding Showstopper too long and never firing it.
  • Satcheling into a site with no team follow-up.

How to Counter Raze

Raze’s kit is loud and telegraphed. Shoot her Boom Bot before it reaches you, and never sit in a corner Paint Shells can reach — move as soon as you hear it bounce. When she satchels in, pre-aim her landing spot, because her trajectory is predictable.

Raze rewards aggression backed by movement practice. Compare her with other Duelists on the full agent roster before committing her to ranked.

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Sources & References

This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.