How to Choose Your First Nation in War Thunder
Compare nations on newcomer friendliness, tree depth, and repair-cost pressure instead of chasing a best nation, then commit to one tree.
Every “best nation” list ages badly, and in a game with 2500+ vehicles no nation is best at everything. What matters for a new account is fit: how forgiving the nation’s low-rank vehicles are, how deep the tree runs before it gets expensive, and how hard the repair costs hit while you are still learning. This page gives you the framework; the choice stays yours.
The three axes
Judge each candidate nation on three axes, in this order:
- Newcomer friendliness. Do the early vehicles have simple, forgiving designs — decent armor, stable guns, straightforward handling — or do they demand expert-level positioning? Friendly lines let you learn the game; punishing lines teach you to avoid the game.
- Tree depth. A deep tree means more vehicles at every battle rating, which gives you options when a match goes badly and lets you build a lineup without leaving the nation. Shallow trees push you into uptiers faster.
- Economy pressure. Nations differ in repair costs and vehicle prices at low ranks. A line that is cheap to run lets you play ten matches; an expensive line quietly bankrupts you after five.
The comparison table
War Thunder currently offers ten nation trees: USA, Germany, USSR, Britain, Japan, China, France, Italy, Sweden, and Israel. Here is how the low-rank experience usually reads, judged on those three axes:
| Nation | Newcomer friendliness | Tree depth | Economy pressure | What it means in practice |
|---|---|---|---|---|
| USSR | High | Deep | Low | Sloped armor on the early T-34 and KV line forgives bad angling, and the tree branches into mediums, heavies and tank destroyers early. The most common first pick for a reason. |
| Germany | High | Deep | Medium | Low-rank guns penetrate almost anything, but flat armor punishes sloppy angling and repair bills climb once you leave the early ranks. |
| USA | High | Deep | Medium | Stable gun platforms and good depression; Shermans teach hull-down play, which is a habit worth having before rank III. |
| Britain | Medium | Medium | Medium | Solid shot rewards precise aim at weak points and punishes spraying. Learnable, but not the gentlest first tree. |
| Japan | Medium | Medium | Medium | The air tree is agile and entertaining; the ground tree is thin at low rank, so pick it for planes. |
| China | Medium | Medium | Low | Borrows US and Soviet vehicles, so you sample both design schools, at the cost of a smaller low-rank lineup. |
| France | Medium | Medium | High | Autoloaders and unusual armor layouts are a harder read for a first account; repair costs bite earlier. |
| Italy | Medium | Medium | High | Thin armor and odd guns make early matches unforgiving until you know the maps. |
| Sweden | Medium | Medium | Medium | Strong at specific tiers rather than uniformly friendly; good second tree. |
| Israel | Low | Shallow | Medium | Starts at a higher battle rating, so it is not a first tree by design. |
These are read-offs from the tech tree, not opinions: vehicle roles at low rank, how many branches open up, and the repair cost printed on each vehicle card. Verify each on the live tree, since a patch can reorder a line.
Decision steps
- Open the tech tree for three nations you find interesting.
- Look only at the lowest battle rating row: are there two or three vehicles with simple roles you can run cheaply?
- Check repair costs on those vehicles. If dying in them stings, move down a rank or switch nation.
- Pick the nation with the best low-rank economics and commit for your first twenty hours.
Commitment beats optimization
You can research a second nation later — the sunk-cost question has its own page in should I grind a new nation. Early on, one nation, one branch, and a cheap lineup will outperform any split effort. Once the nation is picked, continue with how to pick your first vehicle and the full first 10 hours route.
Sources & References
This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.
- War Thunder on Steam — patch notes, current season, and authoritative game data.