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Destiny 2 Activities: Player Count and Type for Each

Crucible, Gambit, Strikes, Nightfalls, Dungeons, and Raids at a glance — team size, matchmaking, and what each Destiny 2 activity asks of you.

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New Guardians waste hours in the wrong activity. Each Destiny 2 mode scales differently — some are matchmade and solo-friendly, others need a fireteam and a plan. Start from the beginner guide if you have not raised your Power yet.

Activities at a glance

ActivityTypeTeam sizeMatchmakingWhat it asks
CruciblePvP6v6 (Control)MatchmadeRespect resilience and range; don’t waste special ammo
GambitPvE + invading4v4MatchmadeBank motes, don’t over-bank, time your invades
StrikesPvE3-playerMatchmadeTeach fireteam flow before harder content
NightfallsPvE (hard)3-playerMatchmadeBuild for the weekly modifier, not raw Power
DungeonsPvE (puzzle + combat)3-playerSolo-ableMechanics plus loot; most are clearable alone
RaidsPvE (endgame)6-playerLFG groupMechanics, communication, and an LFG team

Classes at a glance

ClassRoleSignature
TitanFrontline tankBarricade; survives and protects the team
HunterMobile burst DPSDodge for reload or invisibility; Blade Barrage, Gathering Storm, Void invisibility
WarlockSupport and ability uptimeRift and Well of Radiance; Phoenix Protocol refunds Well energy

How to use this table

Solo or new? Start with Strikes and Dungeons, which matchmake or can be done alone. Want PvP? Crucible is the only pure PvP loop. Saving up for endgame? Raids need a six-player LFG group and study — Dungeons are the bridge that teaches the same skills at three players. Picking a class? Class choice confirms there is no wrong answer, only a playstyle.

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Sources & References

This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.