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War Thunder Hard Trophies: Stunt Achievement Guide

Get trigger conditions, vehicle types, and combo plans for War Thunder's hardest achievements so you can stack kills in one match.

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A small set of War Thunder achievements rewards not playing well but doing something specific and unlikely. Each has a trigger condition, a vehicle type that makes it realistic, and usually a partner achievement you can stack in the same match. Achievement text and thresholds change with updates, so verify each condition in-game before building an evening around it. The achievements overview places these in the wider system; this page is the workshop.

The stunt achievement table

AchievementConditionVehicle type that fits
But… how?!Shoot down an aircraft with a tank cannonAA vehicles and tanks with usable elevation
High-precision strikeHit a target with a guided bomb at extreme rangeBombers with guided ordnance
DoomsdayWin a match you bombed with a nuclear weaponHeavy bombers
Peaceful atomShoot down an aircraft carrying a nuclear weaponFighters and AA positioned early
Vengeful SpiritScore a kill after your own destructionAny vehicle; heavies and attackers fit best
Cold-BloodedScore two kills while your vehicle burnsHeavies and hulls that survive fires
King of the HillScore five kills while contesting a capture pointHeavies and mediums that can hold a point
Dead WeightDestroy a target being towed by a tow cableAny gun vehicle near contested targets
Street BrawlerScore two kills within thirty seconds at under ten metersFast mediums and light brawlers
Size Doesn’t MatterDestroy three destroyers in a small boat without lossesSmall naval hulls with torpedoes
At one blowDestroy five targets in one secondBombers with large payloads

Condition mechanics worth understanding

Timing windows. Vengeful Spirit, Cold-Blooded, Street Brawler, and At one blow all happen inside a short window, so engagement choice matters more than vehicle choice: you need a fight already in progress, at the demanded range, with your firing solution ready. The heavy tank role and SPAA role pages cover the vehicle families these conditions assume.

Combo stacking. Several conditions share a setup, which is where the efficiency lives:

SetupAchievements in play
Heavy tank holding a capture pointKing of the Hill plus Cold-Blooded if the hull burns
Brawler pushing into a close-range fightStreet Brawler plus Vengeful Spirit if the trade goes both ways
AA vehicle engaging low-flying aircraftBut… how?! plus Peaceful atom if a nuclear carrier appears
Naval small-boat torpedo run into a groupSize Doesn’t Matter plus At one blow on a well-timed salvo

Air and naval dependencies. High-precision strike and Doomsday belong to the bomber role; guided-bomb and close-attack variants sit closer to the attacker role; Peaceful atom wants the early-intercept habits of an air lineup; Size Doesn’t Matter wants naval positioning. Every stunt achievement is easier in a vehicle you already fly or sail well, which makes the stunt layer a project for established players, not new accounts.

The honest framing

Chase these one at a time, in vehicles you enjoy, after confirming conditions in-game. Chasing all of them at once is how players spend a week in vehicles they hate for badges they will forget. One condition, one vehicle, one evening: that is the pace that finishes the layer.

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Sources & References

This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.