Britain Air Tree Order: What to Research First
War Thunder Britain aviation tree research priority — Gladiator, Hurricane, Spitfire and Tempest lines to the Meteor jet, what to unlock first and how each plane flies.
The Britain aviation tree is loved for its turn-fighting Spitfires and respected for its late jets — but it is also a tree where a wrong early pick can leave you stuck at a battle rating you cannot compete at. This guide gives the real aircraft lines worth rushing and how each one flies, not a copy-paste list of all 200 planes.
Britain’s tree is the turn-fighting baseline, so the order below is the nation-specific detail on top of the general method in the air first lineup guide. If you have not settled on a nation yet, the nation pick guide decides that before any tree matters.
The starter that teaches the style
Your first real trainer is the Hurricane (Rank I–II). It is sturdy, carries eight .303 machine guns, and turns well enough to teach the British way without being fragile. The earlier Gladiator biplane is a history lesson, not a competitive pick — skip it. Once you can turn-fight reliably, the Spitfire Mk I/II is the tree’s identity: elliptical-wing turn-fighter with the agility that defines Britain.
The lines worth rushing (with the planes in them)
- Spitfire line (Mk I/II → Mk V → Mk IX/XIV) — the backbone. The early marks teach the turn-fight that defines Britain, and later marks stay competitive deep into the tree. Default first line for most players.
- Tempest / Typhoon line — the low-altitude brute. The Typhoon is fast and hard-hitting but has radiator vulnerability and rough low-speed handling; the Tempest fixes most of that and is a top-tier low-altitude prop. If you prefer speed over turning, this is your branch.
- Mosquito — the multi-role twin-engine. Boom-and-zoom plus ground attack; useful once you want variety.
- Jet line (Meteor → later sweep-wing) — Britain gets competitive early jets; the Meteor is a natural late goal and a gentle first jet to learn jets with.
Research priority order
- Hurricane, then Spitfire — your starter and your trainer. Spend early RP in the Spitfire line.
- Next Spitfire mark — stay in the line; each step up is a real improvement.
- A premium or event aircraft to accelerate — a premium plane at your target BR earns RP and SL for the whole tree. See how the economy works.
- Tempest/Typhoon once you want a second identity, or push toward the Meteor if jets are the goal.
Traps
- Don’t skip to a famous late plane and neglect the line beneath it — you reach it under-researched and under-skilled.
- Britain’s early tree is turn-fight dependent; if you prefer boom-and-zoom, the USA or Germany trees may suit you better. The nation choice guide puts all four side by side.
- A single high-BR plane with low-BR support is a bad lineup. Watch your battle rating spread.
The exact full sequence lives in the in-game tech tree (it changes with patches). The point is to pick the Spitfire line, ride it, and use a premium to accelerate — not to memorise a list.
Sources & References
This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.
- War Thunder on Steam — patch notes, current season, and authoritative game data.