Branko Guide: Playing a Support Anchor
Public ability data on this Support pick is thin, so play the role instead: what an anchor owes the squad, and when to give up the ground.
Branko (also listed as Gazelle) sits in the Support class, and he is one of the least documented operators in Delta Force. There is no reliable public breakdown of his exact gear and gadget behaviour — so this page does not invent one.
What it does instead is the thing that actually helps: define what a Support anchor is responsible for, and give you a way to evaluate his kit yourself the first time you load him in. Ability specifics change; the job does not.
What a support anchor owes the squad
Three things, in order:
- A stable position. Someone has to be the person who is still standing in the room when the fight ends. That means not being the first body through the door, ever.
- A recovery path. Revives, heals, or timers — Support operators exist so that a lost exchange is not a lost round. If you are not the one reaching the body, you are playing the class wrong.
- A resource read. Support should be the player telling the squad “we have one more push in us” or “we do not.” That judgement comes from watching charges and health, which nobody else is doing.
Read his in-game ability screen with those three jobs in mind and you will know within two matches which half of the kit he leans on.
Holding without a named skill
Holding ground is mostly geometry, and it works the same way regardless of what the gadget does:
- Choose positions with one entrance and one exit, not two entrances.
- Hold from the side of the doorway, not the middle of the room.
- Keep your body between the objective and the most likely approach, not between the objective and your squad.
- Re-peek on a timer. A defender who stops moving is a defender who has been ranged.
Everything a Support kit adds is layered on top of those habits. A gadget that reinforces cover is useless if the cover faces the wrong way.
Reinvest or rotate
The hardest call for an anchor is knowing when the position is already lost. Use three signals:
- Resource drain: you are using gadgets to survive rather than to win.
- Angle creep: the enemy is arriving from a second direction you cannot cover.
- Body count: you are the last one standing in the room with no revive coming.
Two of the three means rotate. Trading a lost position for a fresh one costs less than dying in place — especially in Operations, where dying in place also costs the gear you brought.
Solo limits
Every Support operator in the game is a multiplier on teammates and a liability alone. Branko is no exception: with no squad to keep alive, his kit has nothing to multiply, and his damage is ordinary.
If you are queuing solo, pick a class with self-sufficiency — D-Wolf is the obvious one — and come back to Branko when you have a squad you play with regularly.
Squad fit
He works behind players who take space rather than give it: D-Wolf, Tempest, or a breaching Sineva. Pair him with another sustain operator sparingly — two healers and no entry is a squad that loses slowly instead of quickly.
Sources & References
This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.
- Delta Force on Steam — patch notes, current season, and authoritative game data.