mechanic beginner

Monster Hunter Wilds Weakness Chart: Every Monster

The base-game Wilds weakness chart: each large monster's best element, weak spot, and resistances, from the in-game Field Guide and cross-checked.

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Knowing what to bring is half the hunt. This chart lists the Monster Hunter Wilds large monsters you will meet in the main roster — base game plus free Title Update monsters such as Gravios — with their best element, the part to focus, and what they shrug off. Data is compiled from the in-game Hunter’s Field Guide (which unlocks full detail after your first successful hunt) and cross-checked against community testing — always confirm in your own Field Guide, because hitzone values shift between Low and High Rank.

How to read it

  • Weak point — the part that takes the most damage and is usually breakable or severable.
  • Best element — what amplifies your damage; bring it on your weapon or ammo.
  • Resists — elements or items that do little or nothing. Avoid wasting them here.

The chart

MonsterWeak pointBest elementResists / notes
AjarakanArmsWater, IceFire
ArkveldChainbladesDragonExhaust; Tempered drops Hunter Symbol III
BalaharaMouthParalysis, ThunderWater
BlangongaRearFire, ThunderIce, Dragon
ChatacabraTongueIce, Paralysis, Poison, StunDragon, Sonic Bombs
CongalalaRearFire, IceSonic Bombs
DoshagumaBellyFire, ThunderSonic Bombs
Gore MagalaMouthDragon, Fire, ThunderWater, Flash Pods
GraviosHead/Back/Tail (armor broken)Dragon, Ice, WaterFire
Guardian ArkveldChainbladesDragonExhaust, Sonic; cannot be captured
Guardian DoshagumaForelegsDragon, Fire, Ice, ThunderExhaust, Sonic; cannot be captured
Guardian Ebony OdogaronForelegs, TailWaterExhaust; cannot be captured
Guardian Fulgur AnjanathMouthDragon, Water, IceThunder, Exhaust; cannot be captured
Guardian RathalosLegs, MouthDragon, ThunderFire, Exhaust; cannot be captured
GypcerosHeadFire, IceThunder, Flash Pods
HirabamiMouthFire, Thunder, Poison, SleepIce, Sonic Bombs
Jin DahaadChest, MouthFireIce, Pitfall Traps
Lala BarinaStinger, TailFireDragon, Water, Sonic Bombs
NerscyllaPincersFire, ThunderDragon, Water
Nu UdraMouthWaterFire, Flash Pods
QuematriceNeckPoison, Paralysis, WaterFire, Sonic Bombs
RathalosMouthDragon, ThunderFire, Exhaust
RathianMouthDragon, ThunderFire, Exhaust
Rey DauHeadIce, WaterThunder, Shock Traps
RompopoloTongueWaterSonic Bombs
Uth DunaMouthThunderWater, Sonic Bombs
Xu WuMouthIce, PoisonDragon, Sonic Bombs
Yian Kut-KuMouthIce, Water, ThunderDragon
Zoh Shia(no weak point)DragonExhaust, Flash, Sonic, Shock, Pitfall

Using the chart in a build

If you are still picking a weapon, the best weapon guide and the elemental vs raw discussion explain when to lean into an element versus raw. For the endgame elders (Arkveld, Zoh Shia), a Dragon set is the safe investment — see the armor skills build guide.

Guardian variants appear in High Rank and cannot be captured — plan to carve, not trap. The guardian monsters explainer covers where they show up and why their weakness profiles are wider.

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Sources & References

This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.