economy beginner

Kingdom Come Deliverance 2 Herbs: Where They Grow

Herbs are free, weightless income and the fuel for alchemy. What to pick, what to dry, and when to stop.

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Free materials, everywhere

Herbs grow in meadows, along paths, and at the edges of forests. Picking them costs nothing except the seconds you spend bending down, and they feed both alchemy and the trader economy. Most players walk past them for twenty hours and then discover that potions are expensive.

What is worth picking

The herbs that go into the potions you actually use. Healing, stamina, and save-enabling potions are the staples, so the herbs for those are always worth taking. Everything else is worth taking only if you have a use for it or a trader who buys it. Inventory space is limited by weight, and herbs are light but not free.

Drying and preserving

Herbs can be dried, which preserves them and reduces weight. Dried herbs are what you want for long journeys and for bulk storage. The practical loop is to gather fresh, dry at the first opportunity, and brew from the dried stock.

Where to gather efficiently

Meadow edges and forest paths have the highest density, and they are on the routes you already walk. Gathering between objectives is efficient; detouring for a specific herb is not. Some herbs only grow in specific terrain, and knowing those locations is worth a note in your own head because the game will not tell you.

Selling

Herbs and potions sell, and potions sell better than the sum of their ingredients. That makes alchemy a profit activity rather than just a convenience. The exception is herbs a trader specifically wants; those sell for more as herbs than as potions.

When to stop

When your weight is full, when your stock exceeds what you will brew in a session, and when you are on a timed quest. Herb picking is a habit that should fill gaps, not a job.

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Sources & References

This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.