Raptor Guide: Wing Cam, EMP, and Footprint Tracking
He turns enemy operators into cameras and their gadgets into dead weight. How to run the EMP game without blinding your own squad.
Raptor (Landon Harrison) arrived in Season 6 as the third Recon operator, and his kit is the most aggressive intel package in the class. He does not just find enemies — he attaches to them, watches through them, and strips their electronics while he is at it.
The cost is that almost everything he does is visible and destroyable. Playing him well means accepting that your tools will be found.
Threat Detection as an alarm
His passive is the best early-warning ability in the game: when an enemy aims at him, the edge of the screen flashes orange with an indicator showing roughly where they are. It works while walking, while riding in a vehicle, and while piloting his drone.
Two habits come out of it. First, treat the warning as a cue to break the angle, not to return fire — the enemy already has you. Second, if your Wing Cam is ready when the warning fires, it can be launched automatically at the player aiming at you. That is a free attach on the person who just gave away their position.
Wing Cam risk
Wing Cam is placed on an enemy operator and pings their location periodically. In Operations you can also switch to their viewpoint and see what they see.
The risk clause is what separates good Raptor players from dead ones: if the enemy identifies and destroys the camera, they learn where Raptor is. So attach to players who are unlikely to check themselves — the ones sprinting, the ones already in a fight — and avoid the careful recon player who will pat themselves down after every contact.
EMP before the push
EMP Grenade briefly disrupts nearby enemies and disables electronic equipment: attachments including lasers, lights, and optics, plus deployable electronics like respawn beacons. You can carry more than one and resupply from ammo boxes.
It also affects your own gear. Throwing it at your feet blinds your own optic and kills your own laser, which is the single most common way this ability backfires. Throw it forward, into the room, not at the doorway you are standing in.
Against vehicles it is close to useless — plan a different answer for armour.
Silver Wing control
Silver Wing is a manually controlled drone with its own EMP payload, separate from your thrown charges. It marks what it sees, can fire EMP grenades, and can dive-bomb — exploding for light damage and detonating an EMP at the impact point.
Treat the dive as the last option, not the opener: the drone’s controls are heavy enough that a committed dive is hard to abort. Use it to scout a lane, mark a squad, and force them to shoot upward, then dive when it is out of value.
Footprint reading
His trait, Trace Tracker, reveals recent enemy footprints, and examining one shows the equipment that operator was carrying.
That is a loadout read, not just a position read. Knowing the squad has a sniper optic or heavy armour changes how you approach before you have seen anyone. Check prints on the route the enemy used, not the route you intend to use — the value is in predicting their rotation.
Pair him with a breacher who can act inside the EMP window (Tempest, D-Wolf) and use Luna when you want passive detection rather than a drone you have to fly.
Sources & References
This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.
- Delta Force on Steam — patch notes, current season, and authoritative game data.