loadout intermediate

Hunt: Showdown Poison Build Guide

Poison in Hunt is a slow, silent killer that punishes teams who do not bring antidote. How to build around poison bombs, clouds, and the traits that make them worse.

Advertisement

Poison is area denial, not burst

Poison does not win fights fast. It fills a doorway, a stairwell, or a compound exit with a cloud that drains health over time, forcing the enemy to either take the damage or burn their antidote. The bleeding and healing page covers the other damage types; poison is the one that controls space.

Poison bombs are the core tool

The poison bomb is the reliable source: throw it, and the cloud lingers. Pair it with traits that extend or intensify status effects, found in the traits list. A trait that makes poison tick harder turns a delay into a kill.

Force the antidote decision

Most teams carry one antidote, sometimes none. A poison cloud forces them to use it or die slowly. The team that wastes its antidote early is vulnerable to the next cloud. The best weapons page helps you pick the gun to finish the poisoned enemy.

Counter it with preparation

The flip side: always carry an antidote, or poison will punish you the same way. A solo Hunter without antidote is one cloud from a death screen.

Antidote logic wins fights

Most teams carry at most one antidote, so a poison cloud forces them to burn it or die slowly, and a team that wastes it early is vulnerable to the next cloud. The bleeding and healing page covers the other damage types, and the best weapons page helps you finish the poisoned enemy. Always carry your own antidote.

Cloud the exits

Throw poison across the compound doorways and stairwells where teams must pass, because area denial wins more fights than a direct shot. The traits list shows which perks extend the effect.

Poison trades speed for safety

A poison build lets you wound and disengage while the toxin works, so pair it with a mobile playstyle. The poison build page covers the loadout. A Hunter who poisons and leaves controls the pace.

Advertisement
Advertisement

Sources & References

This guide is verified against the game's own data and official communications. For patch notes, current balance, and authoritative specifics, consult the references below. Where a precise number cannot be verified, we explain the mechanic rather than invent a figure.